E guide

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Escaping The Reactor

Once you’ve landed, follow the path, jump down the hole and continue through until you reach the first encounter.

once you’ve made it you’ll need to hop onto platforms that emerge from the water when the one of the plates has been stepped on.

Assign numbers 1-6 for your fireteam. This will be the order you’re jumping across the platforms.

When the first platform emerges from the water, the first person will hop onto it. When the next platform emerges the first guy will jump onto the second platform, while the second guy in line will take their place on the first platform, and so on. Essentially, you’re all hopping onto platforms playing follow the leader.jpg

be careful though if two people step on the same plate at once it will glow red and begin to sink either killing you both or cause you to jump on someone else plate thus killing them too and messing it all up.

Once you’ve reached the final platform there will be an audio cue and they’ll all turn red, this is means that they’re all about to plummet back into the water. Don’t panic, just run as fast as possible to the other side.

It seems that only one person really needs to reach the end as the platforms will stay raised once you’ve made it.

Eventually you’ll reach the next section which requires you to repeat the same process, but in two teams of three. one team going left, the other going right.

Things get harder as the platforms begin raising in all sorts of directions. Just follow the same protocol. call out where you’re going and you’ll get to the end in no time.

Once you’re through to the end, you’ll need to take out a number of Cabal Loyalists. There’s not much to this part, split into two groups and kill them.

Break the Barrier

When you’re done with the Loyalists and you’ll have to move through an engine room filled with tubes.

Pistons will emerge from the wall, glow red and emit an Arc pulse which will insta-kill anyone out in the open. To avoid this, run along the tubes and hide behind a wall.

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Once you’re  done, you’ll be sucked into a tube and ejected through the Leviathan’s mouth.

Destroy The Mines

Hop down and control your fall so you dodge the boulders and parkour your way over to the next area.

You’ll notice there are Vex heads or Craniums circling the zone. You need to pick these up and put them into the glowing altars to charge them with a corresponding elemental energy.

The massive structure in the center is dotted with huge coloured mines that are threatening to explode (blue for Arc, Purple for Void, orange solar). You’ll need to grab the charged craniums and use the corresponding elemental laser beam they fire to destroy the mines before they detonate.

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Split into three teams of two. At each plate you’ll have one person who’s job is to deal with adds (Defender), and the other who’s grabbing the craniums and charging them (Runner).

There are 6 craniums and each plate has 3 altars, so you can charge multiple cannons at once. Make sure to grab craniums from the left side so you don’t grab someone else’s craniums.

call out which side has mines on it and call out the mines you see. For example, 2 Void and 1 Solar.  the runners will begin charging them with the right element. Meanwhile, the defenders are keeping enemies under control.

When the craniums are ready the runners will grab them and begin shooting the corresponding mines. They’ll have enough charge to take out 1 and a half mines, so someone else can finish off the other or you can go back and grab another charged cranium.

Keep calling out which mines are active and what elemental cannons are needed. Repeat this process for all three sides and you’ll move onto the final boss fight.

Argos, Planetary Core Boss Fight

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Argos will choose a side which the center will glow on his enormous shield. Surrounding this will be giant 3 elemental orbs, all corresponding to different elements. So, you’ll need to “cook” the craniums again.

Now use the craniums to shoot the matching element of the floating orbs in the sky. Get 3 party members with their craniums and shoot them at the same time so they begin moving across the shield and crash into the center. This will begin a damage phase.

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Damage Phase

If you’ve got any charged craniums left, make sure you use them all up in the boss phase or to clear out a adds.

pop Rifts and do as much damage as possible. Try and ensure you’re using subclasses that are perfect for boosting your damage potential. Gunslinger Hunters and Arc Soul Rifts from Warlock Stormcallers are great.

Try and keep slightly separated because Argos will try to trap you all in a Prism or wipe you all out with dive bombing harpies.if you are trapped in a prism call out for help so your teammates will shoot you down.D2_PC_Osiris2017_12_10_19h50m29s331.jpg

Once you’ve dealt enough damage it’ll go invulnerable, platforms pop into view and it’ll threaten to blow you all up. Split into two groups of three, position yourselves on either sides of its body and look out for the glowing white weak spots.

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The focus on this phase isn’t to do big damage, it’s about keeping sustained fire on your target. As you’re shooting a limb it’ll begin to glow increasingly red don’t stop until it’s exploded.

You only need to destroy 2 limbs to stop him from wiping you and there are 3 sets of 2 vulnerable areas. So, it’s best to go: 1. Arms, 2. Head, 3. Back.

Of course, this means you have 4 damage phases to defeat this boss. If you don’t take him out in 4 phases, you’ll wipe and have to start again.

If you’ve taken out two limbs, you’ll need to return back to your original position and begin cooking up some craniums depending on what’s needed. You’ll have to repeat all these steps, but once you’ve been through it successfully once it’ll get easier every time.

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